Norrath Secret Society
Guild Rules
Adventure Level 70 Locked
The character with whom thou choosest to raid must be bound by adventure level to align with the specific trials and content upon which the guild doth presently focus. This decree ensures that all members strive together through the same challenges, maintaining unity within the raid party and strengthening the effectiveness of our combined efforts.
Need Before Greed
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All loot from our progression raids shall follow the Need Before Greed (NBG) system. We kindly ask that thou only select NEED for the character thou art currently playing and refrain from selecting NEED for alternate characters during the raid. Our aim is to keep the raids swift and efficient, avoiding the delays caused by DKP and lengthy bidding processes.
No Limit On AAs
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All manners of Alternate Advancements (AAs) are fully permitted within our guild. No restrictions shalt be placed upon how thou choosest to shape thy character’s abilities and strengths. Whether thou seekest to bolster thy prowess in battle, delve deeper into the arcane arts, or tread paths of power less traveled, thou art free to pursue any combination of AAs that best suits thy vision and playstyle. The choice is thine alone, and we do encourage creativity and individuality in the honing of thy skills and the growth of thy power.
No Limit On Crafting Level
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All levels of craftsmanship, even unto the highest mastery, are permitted within our guild. Whether thou art a humble apprentice or a seasoned artisan skilled in the finest trades, thou art free to pursue and perfect thy craft to the fullest extent. Let thy talents flourish, and may thy works be renowned throughout the lands!
No Mercs In Raid
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Mercenaries shall be strictly forbidden from joining us in raids. Their presence is unwelcome, for we rely upon the strength, skill, and loyalty of those sworn to our cause. Only those bound by the sacred oaths of the guild, and whose mettle has been tested in the fires of battle, shall stand with us in the fray. Let it be known that no hireling shall share in the spoils of our triumphs, nor bear the weight of our challenges.
Familiars Are Allowed
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Familiars are permitted within our raids; however, it is required that they remain concealed throughout the duration of the battle. No further action shall be taken regarding their use, so long as they remain hidden from sight during the raid.
No Mentoring Allowed in Raid
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Mentoring is hereby forbidden during raids. Each raider must stand upon their own strength and merit, without the aid of level alteration or adjustment. Thus, all shall face the trials ahead with their true might, ensuring that the integrity of the raid remains untainted. Let it be known that no mentoring shall be allowed, that each triumph is won by the valor and skill of every raider, unassisted by such artifices.
All Adornments Allowed
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Adornments upon thy equipment are fully permitted and encouraged. Thou art free to enhance thy gear with such embellishments as shall strengthen thy prowess in battle or fortify thy defenses. Whether for augmenting thy might or bolstering thy resilience, adornments shall be welcomed, allowing thee to customize thy arms and armor to best suit thy needs in the heat of combat. Let thy equipment shine with the enhancements of thy choosing, and may they aid thee in overcoming the trials ahead.
No Unnecessary Class Stacking
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Members shall be permitted to raid with any character of their choosing, so long as said character is bound by adventure level and is of a class required for the raid’s needs. In this manner, each member shall contribute to the raid’s success, whilst ensuring alignment with the guild’s current endeavors and trials.
Discord Is Required
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The guild shall gather and cast their votes in council upon Discord to determine when we shall advance to the next expansion. Every voice shall be heeded, and the will of the fellowship shall chart the course of our future endeavors.
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